@startuml
sprite $glass_water_droplet [48x48/16] {
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}


!define FA6_GLASS_WATER_DROPLET(_alias) ENTITY(rectangle,black,glass_water_droplet,_alias,FA6 GLASS_WATER_DROPLET)
!define FA6_GLASS_WATER_DROPLET(_alias, _label) ENTITY(rectangle,black,glass_water_droplet,_label, _alias,FA6 GLASS_WATER_DROPLET)
!define FA6_GLASS_WATER_DROPLET(_alias, _label, _shape) ENTITY(_shape,black,glass_water_droplet,_label, _alias,FA6 GLASS_WATER_DROPLET)
!define FA6_GLASS_WATER_DROPLET(_alias, _label, _shape, _color) ENTITY(_shape,_color,glass_water_droplet,_label, _alias,FA6 GLASS_WATER_DROPLET)
skinparam folderBackgroundColor<<FA6 GLASS_WATER_DROPLET>> White
@enduml